Thus army size differences tend to balance out over time.įinally, there is nothing as essential and vulnerable as SC2 worker units. to minerals in SC2, is rubberbanded-you get more of it the fewer units you have. In addition, the Manpower resource, the "main" resource, equiv. So "losing" a skirmish is not actually that costly in terms of resources, but rather in position. In CoH 2, infantry squads have a "retreat" button which sends the squad running back to base at high speed, where they can be reinforced for a low cost. But they all have a common theme-anti-snowballing. I think there are a few reasons for this worth looking at. Meanwhile, in Company of Heroes 2, 4v4 is one of the most popular modes. I thought I'd share some thoughts and observations.įirst, let's highlight something kinda weird: in SC2, anything more crowded than 1v1 is seen as basically a joke mode. Playmobill who is kind enough to share his "desert map kit" with others.I think it was on the Pylon Show Kevin said they were interested in teamplay, and how to make it work. Hughe thanks to my good friend Trickywaters for making this awesome trailer, loving the work he did! I'd also like to thank Any suggestions are welcome.ĭont forget to use GRmap installer by seb! Link But in the other hand, this might not be so bad after all. Now you probably wonder why cant you use the houses, its simple, as i tried to make the houses look like smth else than a normal vcoh map, they are simply blocked for the troops. All this in my new 3v3 map, with the focus on to enjoy and to have fun, comes a refreshing take on Company of Heroes setting. Inspired by the war in Africa and the people who fought there, I bring you a battleground which will take you back to the place where desert showed no mercy.Ī setting you havent yet tried, is now possible- Fight your way thru sand dunes, desert trenches or go head to head with your opponent in a desert town. Lightning deep into his rear, before the enemy has time to react" - Erwin Rommel "The art of concentrating strength at one point, forcing a breakthrough, rolling up and securing the flanks on either side, and then penetrating like
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